

The Poison Resistance will always work AFTER the Poison Damage is applied and will resist only the remaining Poison Mark on the target. ( More detail on how Physical/Elemental defense works) rolling a 2 on a poison die with an item that boost Poison ATK by +1% will result in a 3). At least two things are true when it comes to poison attacks: A) The damage multiplier can NEVER affect poison damage, and B) The dice total for poison will always round up (e.g. For example: Rolling a 4 on a poison die with + 200% Poison ATK means your "DICE TOTALS: POISON:" will be equal to 12 instead of 4. Poison (symbolized by a vial ) ATK does NOT effect the damage multiplier ( ), instead it directly affects the dice totals. For example:Ī) Add 40% to all Physical damage they do, and B) Add another 20% to all damage against Physical based monsters on top of that for a total of +60% to the damage multiplier ( ). Physical based monsters (symbolized by a sword ) will have their damage boosted equal to the physical ATK percentage of their equipped item when fighting elemental monsters, however if the player is fighting physical monster then he/she receives 50% higher damage multiplier for each item equipped. Items will NOT boost each other's bonuses, so a +40% attack and a +50% attack will result in 190% total damage, not 210%. A fire monster equipped with a '+5% fire attack' item will: A) Do 5% more damage against fire, and B) Do 5% more damage with fire-based attacks.

The equipped item increases the damage of the hero/monster depending on: A) What they are attacking and B) What element they are themselves.
