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Tiny defense wiki
Tiny defense wiki









tiny defense wiki

The Poison Resistance will always work AFTER the Poison Damage is applied and will resist only the remaining Poison Mark on the target. ( More detail on how Physical/Elemental defense works) rolling a 2 on a poison die with an item that boost Poison ATK by +1% will result in a 3). At least two things are true when it comes to poison attacks: A) The damage multiplier can NEVER affect poison damage, and B) The dice total for poison will always round up (e.g. For example: Rolling a 4 on a poison die with + 200% Poison ATK means your "DICE TOTALS: POISON:" will be equal to 12 instead of 4. Poison (symbolized by a vial ) ATK does NOT effect the damage multiplier ( ), instead it directly affects the dice totals. For example:Ī) Add 40% to all Physical damage they do, and B) Add another 20% to all damage against Physical based monsters on top of that for a total of +60% to the damage multiplier ( ). Physical based monsters (symbolized by a sword ) will have their damage boosted equal to the physical ATK percentage of their equipped item when fighting elemental monsters, however if the player is fighting physical monster then he/she receives 50% higher damage multiplier for each item equipped. Items will NOT boost each other's bonuses, so a +40% attack and a +50% attack will result in 190% total damage, not 210%. A fire monster equipped with a '+5% fire attack' item will: A) Do 5% more damage against fire, and B) Do 5% more damage with fire-based attacks.

tiny defense wiki

The equipped item increases the damage of the hero/monster depending on: A) What they are attacking and B) What element they are themselves.











Tiny defense wiki